AI Insights · Timothy · April 2024
Top 5 Casual Games on Android in Peru for Q1 2024
Discover the performance trends of the top 5 casual games on the Android platform in Peru during the first quarter of 2024.
In the first quarter of 2024, the top 5 casual games on the Android platform in Peru showcased intriguing trends in downloads, revenue, and active user metrics. Here's a look at how these games performed:
Royal Match saw a steady increase in weekly revenue, peaking at approximately $8.5K in the final week of March. Weekly downloads were strong, with a notable peak of around 92K in late February, although there was a significant drop to about 40K by the end of March. The game maintained a high level of weekly active users, reaching a peak of around 224K in late February before slightly declining to about 194K by the end of the quarter.
Ludo Club - Dice & Board Game experienced relatively stable weekly revenue, averaging around $3.5K throughout the quarter. Weekly downloads fluctuated, with a high of approximately 51K in early January and a low of about 31K in mid-March. Active users also showed some variability, peaking at around 55K at the start of the quarter and ending at approximately 47K in late March.
Plants vs. Zombies™ had modest weekly revenue, generally hovering under $100. The game’s weekly downloads were consistent, with figures ranging from about 28K to 37K, peaking at around 37K in mid-February. Active users remained relatively stable, with a slight dip from approximately 224K in early January to about 202K by the end of March.
Geometry Dash Lite did not generate any revenue but had a notable presence in downloads and active users. Weekly downloads ranged from about 24K to 40K, peaking at the start of January. The game maintained a strong active user base, with figures staying above 323K throughout the quarter, peaking at around 359K in early January.
Pou had low revenue, with weekly figures generally under $100. Weekly downloads varied, peaking at around 36K in late January and dropping to about 19K by mid-March. Active users remained consistently high, starting at approximately 926K at the beginning of the quarter and ending at around 852K in late March.
For more in-depth insights and data on mobile app performance, visit Sensor Tower.